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COMBAT SYSTEM

AND
CHARACTER Statistics

STRENGTH

Strength is used in battle to make physical advancements. This  modifier is strictly used for physical damage within hand to hand combat or tasks that require strength.

 

 


General use
!D20+MOD
Most used for combat

!D20+MOD

iNTELLEGENCE

The Intelligence  modifier is used to heal and complete general tasks. However, the only advantage intelligence will have in battle is the ability to aid wounds quickly, such as first aid.

General use

!D20+MOD
Most used for combat 
!D8+MOD
 

SPEED

The speed  modifier is used to dodge and find a characters escape-defense. Speed is also used to complete any general tasks that require agility.

General use

!D20+MOD
Most used for combat 
10+MOD
 

DEXTERiTY

Dexterity is the modifier that increases damage strictly through weapons.

The multiplier changes with each weapon's power. Dexterity is also used for general use.

General use

!D20+MOD
Most used for combat 
(!D8+MOD) ⋅ weapon power

multiplication.



(this skill is still under construction)

ENDURANCE

Endurance is the health of your character and is increased based on the amount of points placed into this skill.



 

General use

MOD = Health
Most used for combat 
MOD = Health

GENERAL STATS


0 Points 
+1 Points

+2 Points
+3 Points
+4 Points
+5 Points
+6 Points
+7 Points
+8 Points
+9 Points
+10 Points

-5

-3

-1

0

+1

+3

+5

+7

+9

+11

+14

-5

-3

-1

0

+1

+3

+5

+7

+9

+11

+14

-5

-3

-1

0

+1

+3

+5

+7

+9

+11

+14

-5

-3

-1

0

+1

+3

+5

+7

+9

+11

+14

40

55

70

85

100

115

130

145

160

175
190

Points
ADDED
STR
DEX

Modifiers

SPD
END
iNT

REMINDER
In Roko's Basilisk, you are not required to use the stats. These are in place only for those who want to roleplay a fight but would like to avoid potential unfairness, powerplay or cheating. If both parties can agree on an outcome within a battle or fight, Stats do not need to be involved.


However, during events where rolls may be required, you will need to participate using your characters set stats.

 STATS USED IN COMBAT

In combat, the system prioritizes strength, speed and endurance. 

Strength is the skill used for overall fighting ability.

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ENDURANCE will be the health you maintain within combat. This holds your ability to stay in combat for a duration of time.





HEALTH

SPEED in combat is the modifier you have to either add  to 10 for your escape defense

The slower you are, the lower your escape-defense, and vise versa.

 


 


DEFENSE

STRENGTH is the primary skill in combat. This is the roll that defines what damage has been made, or whether or not you missed.
 



 


ATTACK

COMBAT

STATS instructions
HAND TO HAND COMBAT ONLY
 

At the beginning of the fight, whoever has thrown the first punch will roll with a !d20 +  STRENGTH modifier. The number they will have to beat to land a hit or successfully pull off a move is 10 + their target's SPEED MODIFIER, also known as their escape-defense.



If the attacker has equaled or beaten their target's escape defense, the damage taken is equal to the initial strength attack and is subtracted from the target's endurance. 



To roll to attack, roll !d20+ STRENGTH MODIFIER



Every character has a base number of 10 for their escape-defense. Add or subtract from 10 with the SPEED MODIFIER to find your characters escape-defense. 



 

Example

A character with the modifier of SPEED -3 would subtract 3 from base 10 for an escape defense of 7.


To attack, a character  rolls a 10 with their STRENGTH modifier and lands a hit. The target takes 10 damage and subtracts from their ENDURANCE

ADVANCED MOVES

Please note that these are considered ADVANCED moves and are OPTIONAL if the fight seems to be skewed in favor of one party.

FLANKiNG

If your character is working with an ally to attack a single target then they can attempt flanking. First, decide OOC if the characters are capable of working together and if the target will fall for the distraction, this has to be agreed upon by all players. The first person specifies in their post that they are not attacking and instead acting as a convincing diversion to create an opening for the second character that they must mention in their post who will then roll to attack on their turn with an additional +5 bonus to strength. Note that the +5 bonus only counts for ONE TURN and cannot be transferred between characters or used multiple rounds in a row.

1D20+STRENGTH MODIFIER+5

DODGE

Instead of attacking at the start of their turn, your character can focus entirely on dodging the next attack aimed in their direction. To do so, add 5 to your characters escape defense and add it to the end of your post ie; Character chooses to dodge for their turn. Note that your character CANNOT ATTACK while choosing to dodge and that your dodge move only counts for ONE ATTACK that they receive.







14 + SPEED MODIFIER

GRAPPLE

Ideal for characters looking to restrain or end a fight fast. Instead of attacking, your character can roll to grapple a single target by rolling 1d20 + STRENGTH modifier. If the attacker successfully grapples the target by beating the target's escape defense, then the target is now considered restrained and their escape-defense is reduced to 5. Note that while involved in a grapple, both characters cannot attack and instead must use their turn to roll 1d20 + STRENGTH modifier to continue to grapple or to break free with the highest roll between both players succeeding. After 3 turns, the target automatically breaks free



1D20 + STRENGTH MODIFIER

When choosing any of these advanced moves, please specify in your response to make it clear for all players.

STATS RULES

  • Ocs do not die at 0 health, it is knock out. Character deaths are decided only by the creator of that OC.
     

  • Both parties of a fight only get to roll one attack or dodge per move. More attack moves can be made if purchased. 
     

  • All rolls must be made in the server. No taking screenshots of rolls made in private servers, No lying about rolls.
     

  • All characters that start from LVL 1 only have 10 points to distribute within all the stats

  • If advanced moves are used in combat, please include the name of the move in roleplay to not be mistaken for a general roll or action. Bolding the name of the move is recommended. 

WEAPONS SYSTEM IS BEING REVAMPED

WEAPONS
RULES
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